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 Premier Press Macromedia Flash MX 2004 Game Programming
  Author: Craig Murray, Justin Everett-Church
Publisher: Premier Press
Format: CHM
Pages: 784
Size: 9MB
ISBN: 1592000363

"Macromedia Flash MX/MX 2004 Game Programming" takes the reader on a
journey through the evolving art of Flash game programming. It is
designed for everyone from the absolute beginner to the salty veteran.
The book begins with a full introduction to the Flash MX authoring
environment. Unlike nearly all web game programming books, this book
doesn't suffer from a lack of depth and shy away from the more
advanced concepts that occur in game development. The author builds
several games throughout the book, some of which focus heavily on
artificial intelligence while another set of games will concentrate on
physics. These games will get into mass, velocity, acceleration; etc.
Great care is taken to present the foundational information fully and
clearly to ensure readers are fully prepared for the challenges to
come. Flash often suffers from performance issues due to its heavy
chip dependence. The last chapters of this book focus heavily on
performance and optimization issues.


Additional information:
http://www.amazon.com/exec/obidos/tg/detail/-/1592000363/




Premier Press Macromedia Flash MX 2004 Game Programming   $1



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